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Windows 10 Font Rendering Blues (and Reds and Greens)

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Just upgraded to a new system, and while I’m mostly enjoying Win 10, its font rendering is horridiculous on my TV monitor. Stems that are most definitely the same width generally aren’t, even between different instantiations! A word like “running” has three different glyph renderings of /n, and none of them match the /u or the /i. Antialiasing only improves things from “inexhaustably execrable” to merely “really crappy.” What gives?

I’ve been through different resolutions (even hacking different resolutions into the video driver), tried the Win 8 DPI scaling fix, tried almost every one of the (5×3×5×5… 375‽) ClearType tuner combinations, tried both scaling options, tried GDI++ and even tried MacType. None of these actually work on my system, and they all suck, but MacType is the least objectionable by far (but it's still kinda like the difference between Trump and Dubya).


Interestingly enough, the screen grab isn’t as bad as the live screen; there’s probably a layer that warps it for the actual viewing. A few glyphs, such as /T and /e, are reasonably similar, but the overall inconsistencies are driving me crazy. (Not that it's a long trip for any type geek, but you know what I mean). PS-flavored outlines fare a bit better than TT, fwiw.

Heh, maybe Microsoft just wanted to incorporate true randomness into OpenType. Every font becomes Beowolf!

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