It's intended for video game UI, where kerning is unavailable; hence such angular letters' design and tabular numbers by default.
I've been fighting with it for a long time now; trying out different global widths, individual widths, trackings, x-heights, optical adjustments, overshoots but something still bugs me. It looks passable if viewed on its own but compare it to a proper text font and it falls apart. This font isn't for textbooks, but still... A fresh pair of eyes might help it.
I want to keep it fairly wide (for a medium width) for that sci-fi feel. I have two masters with currently 4 weights, this is Regular for now.
![Image: https://us.v-cdn.net/5019405/uploads/editor/wd/rhcpbw5ag6i7.png]()
I've been fighting with it for a long time now; trying out different global widths, individual widths, trackings, x-heights, optical adjustments, overshoots but something still bugs me. It looks passable if viewed on its own but compare it to a proper text font and it falls apart. This font isn't for textbooks, but still... A fresh pair of eyes might help it.
I want to keep it fairly wide (for a medium width) for that sci-fi feel. I have two masters with currently 4 weights, this is Regular for now.
